![]() Of course it's the same as every other game if you use a walkthrough for every game. That's just a lie spouted by idiots who couldn't work out the momentum mechanic. (Personally, I think GLaDOS secretly loves her test subjects, but is completely batshit insane and tests them to show they are worthy of it.) As for unoriginal. The fact that so much is left unanswered only adds to this, leaving you to draw your own conclusions. The plot is wonderful, developing slowly as it does, from the first awakening from stasis and being thrown into a challenge you appear to know nothing about, to the final few levels when your suspicions about the benignity of GLaDOS come to fruition. The change after Room 19 marks a change in the game, and this is absolutely brilliant because it's similar enough to the first half to keep you playing on and working through the puzzles with jolly curiosity, but is different enough that it doesn't let the game become repetitive. And if you find it easy, then KUDOS, but even once you understand it it can be frustratingly (but wonderfully) difficult to get through the later levels, and if you found it TOO easy there are enough challenges in the Advanced Maps and Challenge Maps to keep you amused, adding replay value. You need to remember that this was included as an extra for Orange Box, and that even if you buy it seperately it costs less than a cellphone top-up. They say that it is too short, there's no plot, it's too easy, it's unoriginal. You The negative comments actually amuse me. ![]() ![]() ![]()
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